White Lake Update 2: source, gate, drain and body

White Lake has come a long way since the last post. Lately I have started working on something I’ve been looking forward to for a long time: ecosystems. In this update, I thought I’d share some of what goes into designing the living systems in the game. The world of White Lake is one continuous organism: the […]

White Lake Announcement

I’m working on a new game called White Lake. White Lake chronicles the misadventures of an astronaut who crash lands on a hostile planet. The world of White Lake is a tangle of locales which connect to each other in physically impossible ways. Some of these are fantasy environments: poisonous alien jungles filled with alien […]

“Seven Hours Pass” Translated into Spanish

In April I wrote a small interactive story called “Seven Hours Pass.” David Marchand has gone to the trouble of translating it into Spanish. Thanks David! Play Seven Hours Pass (Spanish)


Hi everyone. This is the second in a series of posts about my new dungeon crawler (you can read part 1 here if you missed it). This time around I will talk about some of the characters in the game. These are divided into several factions: Faction 1: Wild Animals The murky depths (and non-murky […]

The Perils of Refrigerator Delivery

For the last several weeks I’ve been making a new game. It doesn’t have a title yet; it is currently going by the catchy moniker “Untitled Dungeon Crawler.” The game chronicles the adventures of a mild mannered refrigerator delivery truck driver who travels through a branching maze of parallel universes in order to get a […]

Now Everyone Will Think I Have Heads in my Freezer

Do you have friends? Have you ever wanted to festoon the walls with their entrails and festively splatter their liquefied remains over every visible surface? A few of you may have played this before (thanks for helping to test!), but to those of you who haven’t I’m pleased to announce that I’ll soon be releasing […]


Hello. I hope everyone is well. My name is Loren Schmidt. For those of you who don’t know me, I’m a 29 year old artist with a menagerie of interests including game design, storytelling, visual art, and UI. I’ve released a few independent games including Star Guard as well as a number of smaller games […]