White Lake

White Lake Update 2: source, gate, drain and body

White Lake has come a long way since the last post. Lately I have started working on something I’ve been looking forward to for a long time: ecosystems. In this update, I thought I’d share some of what goes into designing the living systems in the game. The world of White Lake is one continuous organism: the […]

White Lake Announcement

I’m working on a new game called White Lake. White Lake chronicles the misadventures of an astronaut who crash lands on a hostile planet. The world of White Lake is a tangle of locales which connect to each other in physically impossible ways. Some of these are fantasy environments: poisonous alien jungles filled with alien […]